Generated stroke lines for Unity VFX

This chinese artist had a smart idea on how to generate anime strokes for your Unity VFX. 

My idea is usually to use an erosion technique or simply do it directly in texture.

Doing it with some in-engine shader math for sure saves on any weird compressions and gives you more control over the actual stroke width and intensity.

Amplify Shader editor is surely the way to go here to get direct results!


Follow the link here

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